Tuesday, 16 October 2007

The Day After Tomorrow Review

The Day After Tomorrow is often thought of as one of the most politically motivated films to come out of Hollywood. The film follows the story of several loosely connected and badly defined characters as they battle for survival against an Ice Age brought about by global warming.

Many political activists who wish to conserve the environment have attached themselves to the film and advertise it as an accurate interpretation of what will happen if we continue to poison the atmosphere with carbon dioxide; unfortunately, it is obvious from the way that the film has been advertised and shot that it simply wants to be an action movie, which confuses the process somewhat.

The film starts with a standard mix of grand music and rolling landscape (you can’t go wrong with a tried and tested formula); the landscape in question being the North Pole. After the opening credits have finished we are greeted with the sight of three environmentalists working at a small camp in the centre of the North Pole, which then breaks in half! Badly acted panic ensues.

This scene is actually more confusing than anything else, as one of the environmentalists leaps onto the land that has broken off, simply to save some equipment. Furthermore the scene serves no purpose other than to show off fancy special effects, camera angles, and inform the audience that they are watching a film about global warming – thanks, everyone really needed you to explain that to them, in fact, explain it again, in case anyone missed the previews.

Unfortunately the director (Emmerich) seems to think that his audience actually does need a second explanation and abruptly we cut to the United States Senate where a climatologist named Jack Hall is trying to persuade the government to do something useful about global warming. The film then descends into lazy dialogue, awful editing (each cut is so fast you’ll get whiplash) and frankly terrible acting (courtesy of Dennis Quaid), until we get to the first storm sequence, which is actually quite good.

This is when it dawns on you; Emmerich really just wanted to make an action film but instead bullied himself into making a serious film. The special effects are outstanding; parts of the city are destroyed and hurled at each other in a cataclysmic wave of destruction, crushing everything in their path. This is accompanied with nigh on perfect sound effects and an amazing musical score.

We then cut to Jack’s family, who are unsurprisingly worried about him, except his son, Sam (Jake Gyllenhaal) who appears to be more worried about how he’s going to get to New York, so he can impress his potential girlfriend, Laura (Emmy Rossum) with his abilities in Mathematics…

The relationship between Sam and his father is obviously a strained one, yet it is never fully realized as the characters spend the majority of the film apart. This is a shame as there is so much potential in the film and if this core relationship was developed, the experience would be infinitely more satisfying.

Sam gets to New York via a plane which almost gets hit by lightning (are planes even allowed up in storms?), revealing also that he’s afraid of heights; a truly horrible “romance” sequence between Sam and Laura is forced into being by Emmerich. The scene is least emotional love scene ever made; there is absolutely no connection between the actors whatsoever.

This is where the film’s main problem lies. Every part of The Day after Tomorrow could have been an emotional, nerve-racking and genuinely terrifying experience, but Emmerich obviously didn’t envision what he advertised, or else he got lost in production. All that matters, however, is that you won’t feel a thing towards any of the characters, because humans don’t sit around in dangerous situations they panic!

When the plane lands in New York (the main set piece for the film) it is revealed that the storm is headed for the city, and everyone in the United States must go to Mexico to be safe from the storm. Why Mexico remains untouched by global warming is never explained at all, but the difficult relationship with Mexico and the U.S.A could have been an interesting plot point. Unfortunately, once again, this is never expanded upon.

Sam realizes that it would be incredibly dangerous to race the storm to Mexico and stays in New York Library (he conveniently reaches the library just as the storm hits New York, you know like every action movie hero that has ever been threatened by anything). Unfortunately, Jack (the climatologist) doesn’t realize it is in fact suicide to go to New York now, and “heroically” risks his life for Sam.

In a way, The Day after Tomorrow reminds me of an old western, as it’s obvious that Jack won’t die as he is “the all-American hero”, akin to Clint Eastwood. This leads me to the evident patriotism within the film. Essentially The Day after Tomorrow’s message is that America will always triumph and any disaster brought on by emission of Carbon Dioxide isn’t the country’s fault and will be forgiven, contrasting to the “this is where we are going” message provided by every aspect of advertising for the film.

Another problem with The Day after Tomorrow is the constant use of completely impossible plot devices. For example, towards the end of the film a ship full of wolves holds the only medicine that is capable of curing a leg wound. This not only takes the audience even further away from any emotional plot that the film may have, but it also loses any sense of realism that the film could have had otherwise. The plot ends well for all of the main characters and has absolutely no long term effects on America, which discards any message given (except the patriotic one, because taking that away would have catastrophic affects).

By now it should be apparent that the entire budget was spent on special effects and sound, as both the acting and the script is appalling. It appears that Emmerich was simply relying on his cast to act well and attract attention; they don’t. In fact most of the actors are so bad they either aren’t trying or can’t act. Add in some unintentionally hilarious lines such as; “Step aside, my Father’s a climatologist” and the film starts to feel more like a comedy than a serious look at what might happen if we carry on in our current trends.

The Day after tomorrow is actually a very shallow film which doesn’t comment on our own stupidity as a race. It entirely neglects the fact that global warming is brought on by human means, and that it is something we can control. The film is a completely nonsensical mix of American disaster movie, unintentional comedy, tear-jerker and action movie. Ultimately it’s this genre confusion that destroys it.


Wednesday, 3 October 2007

Halo 3 Review

Halo 3

Publisher: Microsoft
Developer: Bungie
Price: Legendary Edition - £70, Collectors Edition - £45, Standard Edition - £35
Play while listening to: The in-game music.
Previous Games by the Developer: Marathon Trilogy, Myth, Halo 1 and 2.
Genre: FPS
Platform(s): Xbox 360
Release Date: Out Now

I know I'm a little late with this, thats because I 've been petrified to write this review ever since the game came into my hands last week. If I'm to harsh I'll have hordes of Microsoft fanboys/girls coming after me. If I'm to soft I'll have hordes of Nintendo and Sony Fanboys/girls after me. This is one of the rare occaisions where reviewing becomes an art form (Thats gonna bite me in the arse. Screw up count: 1).

Instead of reviewing Halo 3 as an entire package I've decided to split it into segments to avoid the possible 10/10, these mini reviews are as follows; Campaign, Multiplayer, and Forge + Saved Films. Let us begin.

Campaign

Halo: Combat Evolved made its name with its astounding campaign and plotline, Halo 2's campaign was equally outstanding yet many gamers hated it due to the inclusion of the Arbiter, who took them away from the Master Chief although adding alot in terms of plot and gameplay. Halo 3's campaign is very much the same as the other two games in terms of gameplay, but takes the plot back to its roots with the player being Chief and only Chief (except in co-op).

Unfortunatley this leaves the Elites split from the Covenant, and the ensuing civil war slightly in the dark as the Master Chief runs through the nine levels obliterating the Covenant forces; as he does. Although this is all well and good, I felt kind of annoyed at the lack of an Elite plotline, and although I support Bungies Desicion in not making us play as the Arbiter, I still think they should have openly continued the plotline, rather than allying all of the Elites with Humanity, which just feels wierd.

Other than this one small gripe with the plot I have a gripe with one of the levels, this being the second to last one. The level feels more like a plot device than anything else with gameplay constantly brought to a screeching halt for a lot of dialouge (Which isn't a bad thing as the dialouge of Halo 3 is outstandingly written and performed), which dosen't really compliment the style of Halo.

Other than these gripes Halo 3's campaign is effetively more of the same, but improved upon tenfold. The events within the game do "Finish the Fight" but also leave room for more adventures. As with every Halo Campaign the features complement each other fantastically.

Campaign Score: 9/10

Multiplayer

Multiplayer is another area that Bunige has conquered with utmost vigour and judging from the fact that Halo 2 is STILL being played on live, I don't think that they can screw up Halo 3's MP. Well they haven't, Muliplayer is as fresh as ever, with both new game modes and maps avialable in abundance.

Theres not actually that much to say a bout multiplayer, with all the new things being either un-noticeable or available within the campaign, all I can really say is that this is why Xbox Live exsists.

Multiplayer score: 9/10 (It wears thin after a week or so)

Forge and Saved Films

The two newbies to the Halo-verse, are both interesting and fairly new. I'll begin with my favourite; Saved Films.

Although watching playbacks of your own gameplay should be a fairly easy feature to implement, it has never been done before in any video game ever. So Bungie have pioneered yet another outstanding feature, but with saved films in Halo 3, everything is perfect. The footage isn't edit by Bungie at all, so effectively you can see any glitches (and thanks to file share, publish them) from any angle, at any speed, or you could simply use it to look at the (occaisionally orgasmic) enviroments.

Forge I'm not so keen on as it takes a huge amount of time to be able to use effectively and doesn't let you design your own maps, just edit Bungies. Although Map editing in real time, with battles going on around you may sound incredibly cool, its acctually very frustrating as your "monitor" is constantly shot out of the air and other players tend to spawn objects on top of yours. Not Bungies best idea.

Forge and Saved Films Score: 9/10

Overall

Halo 3 when reviewed as an entire package is enevitabley a 10/10, one would think unfortunatley after a week or so it wears thin, the campaign matches that of the first game but the game should be t a progression it isn't, its the same! The multiplayer is unrivaled on the 360 in todays market and saved films should be a standard feature from now on.

Although Halo 3 is almost assuradley Game of the Year, I hope something beats it.

9/10

Must Buy!